If Roblox is able to address this issue, it would improve my development experience because I could now use a stretchable and “bouncy” rope to add more elements into future games, rather than a rope constraint that only allows a swing movement. Sorry if I end up wasting your time reading this. I probably sound like a moron and this feature is probably easy to implement if I garnered enough knowledge of the physics and lua. My result was having a walk-through mesh. I’m not much of a programmer by any means and am not one to entirely mess with physics on the engine but I started to think, well what if I wanted to anchor both sides and see if the middle part of the rope constraint would then become stretchable given both ends are anchored. Sadly, I realized I needed to anchor one block and keep another one un-anchored in order for the rope constraint to work properly. I’m trying to make a bounce animation that plays after this hat finishes flying in the air so I made a local script for the tween and then in one of the server scripts after the hat finishes flying I have a :fireclient() which plays the tween and then in the server script I have a seciton where if the player touches the hat it puts the hat back on their head and so I have another :fireclient. With that in mind, I tried out the rope mechanics to see if my character would go into the rope and for the rope to stretch to a certain extent, then push back on my character with the same applied force. I am currently trying to put together a skeleton of a game that requires a wrestling ring. As a Roblox developer, it is currently too hard to use the rope constraints for anything other than swinging mechanics.
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